( ( My player name is Oercane, I'm a casual Smite player who plays support almost exclusively. The Solution I think Jormungandr needs more versatility in his kit. Array Jorm can easily get kills himself however! ) Range of 16/20/20+AoE Protection Physical: 21 (+3.2) Magical: 30 (+0.9) Regen HP5: 8 (+0.8) MP5: 4.6 (+0.42) Kukulkan Stats Health: 380 (+75) Mana: 265 (+45) Speed: 360 (+0) Range: 55 (+0) Attack/Sec: 0.87 (+0.91%) Basic Attack Damage: 34 (+ 1.45) [display_name] => Sylvanus That being said, experiment with him and see how you like to play him- warrior or full damage. This guide has not yet been updated for the current season. PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. If she ults you, ult out. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. So, I suggest you should use Jormungandr solo, tank. ) This author would like to receive feedback. Today we played as Jormungandr and built him. If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already). You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. If you secure the killing blow on that target you gain 3 bonus gold and 25% attack speed for 8s, and restore 30 Mana. 4. WE FINALLY FOUND THE BUILD TO MAKE JORM OP - Smite Jormungandr Solo (S9 GM Ranked) 40,696 views Mar 22, 2022 575 Dislike Share SoloOrTroll 5.15K subscribers Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. Like a lot of hard matchups, this one is down to your partner in lane. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Data provided by Hi-Rez Studios. Jormungandr is so large that he cannot be affected by Hard Displacement. The Smite game packs you more than 100 playable units that are ranked based on overall performance and base stats. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. [notes] => He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. His bugle blast with proc your passive if he's right next to you. ( This effect lasts for 7s and can only occur once every 15s. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. 1. ) If you like Jormungandr Solo, you can refer this way. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. [scoreVal] => 3 AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%. Ganesha will be a rough fight. Skill Order: Venomous Haze (Skill 1) > Consuming Bellow (Skill 2) > Submerge (Skill 3) > The World Serpent (Skill 4). ) He won't kill you but he will make your life hell in lane. Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. Jormungandr. Vote received! If you like Jormungandr tank, you can refer this way. Overextending or getting ganked will result in either Baccus or Jorm dying. Essentially, this matchup will be won by whichever ADC is able to stay in lane. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Jorm is not a traditional "Help the Team" support. ) If you don't need one of the other options, go for this, provided you expect to be assisting in lanes, which you should be. You can go Gilded Arrow if you want to do more basic attack damage early and upgrade it to diamond at level 20. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. As he can put out some CRAZY damage numbers, especially with a bruiser build. Targets hit take 5% increased damage for 5s, stacking 2 times. [god_id] => 26 - Jorm's 3 has a sonar effect in a fixed radius while he's underground. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. ) PASSIVE - Enemy Gods that you hit have their healing taken reduced by 15% for 5s. Kills and assists on enemy gods reduces the cooldown by 10s. Array ) ( [display_name] => Ymir PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. Jormungandr can have a maximum of 9 toxic clouds out at a time. Fire a bolt that travels 70 units, stopping on the first Enemy God hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. [god_id] => 33 [display_name] => Skadi If ***ba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). AURA - Enemy gods within 55 units have their healing reduced by 20%. Jormungandr. If you two are alone in lane, you might be able to win a boxing match. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. - Jorm's 2 allows his breath weapon to work at max ticks for longer if he's near one of his mist pools. ( Like Ares, if Baron solo ults you, he's an idiot. This relic has 2 charges. You can be reasonably aggressive in this matchup provided your ADC allows for it. 1. Using this item allows you to teleport to any allied structure while Rooted in place. Please verify that you are not a bot to cast your vote. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. Unlike someone like Khepri or ***ba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. Cooldown - 120s. ( ) Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, their Damage Dealt is reduced by 15%. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. ) you wanna get the items before the speed bot,make a decision between Shoes of magi Or Shoes of focus,After selling boots for speed bot and selling hunters blessing id recommend the 3 next items after speed bot,also go what ever consumables you'd like they their not relevant to the build besides potion of power and elixer of power,you could chose between the three relics or go the way you want just enjoy the build, Tap each threat level to view Jormungandrs threats, His Wrap Can Counter your Second ability passive, Array When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud. Your 2 clears a camp instantly, you have an invisible entry to lane, you can traverse the map instantly with ult (albeit attracting a lot of attention while doing so), and you scare the living **** out of anyone who sees you erupt out of the ground in their lane(and they will see you, rememebr you are the size of a building). [scoreVal] => 3 Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. This consumable heals 125 Health and 75 Mana over 25 seconds. [god] => Array ( Passive If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to crowd control for 1s. Ouch, just ouch. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. [scoreVal] => 2 [scoreVal] => 1 He wants to be up in people's faces and constantly poking and harassing them, and locking them down for your ADCs/ Mages to finish off the kills. Ganesha is a guardian God has surprising high damage, , crowd control and very tanky. ( So could you play a jungler, yeah, sure. [url] => hercules Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. [notes] => See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. Array Array If he misses his chains on you, laugh at him. It's good for pen and attack speed. Good burst and bleed damage. [notes] => Geb out tanks you, no contest. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Does this work? [url] => fenrir [god] => Array Smite is an online battleground between mythical gods. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. ( You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack. This author would like to receive feedback. [notes] => Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. If this happens, you are dead, just give up and be ready to buy items. Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Taking damage from Enemy gods breaks Stealth. If this happens, you are dead, just give up and be ready to buy items. But to top it all off, her ice slick thingy procs Jorm's passive. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. [god_id] => 35 [display_name] => Fenrir Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. Array PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. This guide has not yet been updated for the current season. [url] => baron-samedi Using this item will allow you to teleport up to 45 units away instantly. ) ( [god_id] => 5 ) This is a build from personal opinions and hope to receive your comments. ) Cooldown - 120s. [scoreVal] => 4 Ganesha build Damage (Solo) If you like Ganesha Damage, you can refer this way. Jormungandr & Gilded Arrow Buff! PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30. You cannot fight most Bacchus late game if you are alone, he will out damage you. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. The initial countdown will not start until you leave the fountain. PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. Targets hit take 7.5% increased damage for 5s, stacking 2 times. ( [url] => sylvanus Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. [god_id] => 28 [scoreVal] => 3 1. The two of you are fairly even in terms of damage output early game, and he cannot ult you. Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). Geb out tanks you, no contest. As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. Focussing the Geb will not accomplish much, cause thats what the Geb wants. ( Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. Smite God: Jormungandr Build Guide Discussion 2 More Guides Tap an item or ability icon for detailed info Jormungandr Build Start (Against Physical) Warrior's Blessing Imperial Helmet Healing Potion 2 Multi Potion 2 Teleport Fragment Start (safe) Warrior's Blessing Chalice of Healing Healing Potion Teleport Fragment Core Build Dynasty Plate Helm If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. SmiteGuru 2014-23. [display_name] => Fafnir Incredible Burst/Damage Potential. Basic Attack Damage: 38 (+ 1.5) + 20% of Magical Power Progression: 1/1/1x damage and swing time. ) Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. Cooldown - 110s. Copyright 2019 SMITEFire | All Rights Reserved. This field damages and slows Enemies inside of it every second. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. May even give you the killing blow with your 2 damaging abilities. 1. You definitely out damage him, and I would say that your wave clear is superior. [god_id] => 85 1. Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. Personally, I love all four starter options for Jorm, and have no problems going for one over the other. This can stack up to 3 times. Your email address will not be published. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. [notes] => Odin help us. This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. [god_id] => 106 1. A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. If the target has over 2000 Health, your ability bonus damage scales up. This can only occur once every 15 seconds. [display_name] => Kuzenbo If she's paired with someone like Xing Tian, you will die. a lot. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health. ) Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. ( [scoreVal] => 4 PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. ) ) Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. Jorm's Solo Current Build. First off, lets just be clear here he does hurt early and late game, but so do you. Would you like to let the author know their guide helped you and leave them a message? Additionally, their Damage Dealt is reduced by 15%. [god] => Array SMITEFire is the place to find the perfect build guide to take your game to the next level. You can build Chronos before Magus if you want extra cooldown early. If you two are alone in lane, you might be able to win a boxing match. But to top it all off, her ice slick thingy procs Jorm's passive. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. You can support us ad-free for less than $1 a month! And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This is a provisionally easy ranking. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. Array Both of you do good damage, and this matchup really comes down to your ADC and coordination. Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second. Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. Array PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 2 Protections in an Aura that corresponds with the damage type of the target. Focussing the Geb will not accomplish much, cause thats what the Geb wants. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. [notes] => You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. You can support us ad-free for less than $1 a month! Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Stacks provide 1 Physical and Magical Protection. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. If Sol and or Olorun are your enemy ADC's, or your enemy ADC uses a lot of abilities, like Chiron or AMC, I've found that this works nicely. This field damages and slows Enemies inside of it every second. I want to receive promotions from our partners. [god_id] => 101 Jormungandr submerges into the ground turning invisible as he searches for prey. [god] => Array [display_name] => Khepri PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. ) I want to receive promotions from our partners. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Can only trigger once per enemy per ability. 1. Lots of CC (Slows, Knockups, Trembles). If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. 1. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. You can support us ad-free for less than $1 a month! ) ) Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. 1. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. Array ( (Smite Season 8 Duel)Hey everyone, another Hatmaster video here where we play as Jormungandr using Gilded arrow! Array You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. ( Cooldown - 130s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 1 * your level for 5s. Array Extra damage after the first instance is halved. [notes] => She's abnoxious, but she won't kill you alone. She can't proc your passive, but she may not have to. [scoreVal] => 2 This can only occur once every 45 seconds. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. [url] => kumbhakarna Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Best Jormungandr build guides for Smite 2023. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. This guide has not yet been updated for the current season. PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. Passive You gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control effect or root. Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. [god] => Array Jormungandrs Basic Attacks do not proc item hit effects. 1. ) 1. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. ( AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. ( He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). 24 days ago. Match ID: 1289152517. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. 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No not really, you'd be better off with any jungler, hell even Loki works better. If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. Array Amazing Passive: Combustion. I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, Kumba does close to nothing on his own. 1. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. [url] => fafnir When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. [display_name] => Geb Please verify that you are not a bot to cast your vote. Strong and Fast Basic attack damage. Cloak -> Cloak of Concentration -> Spirit Robe. After teleporting you gain slow immunity, 20% Movement Speed and 40 Protections for 10s. Array ( You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. Can be upgraded at level 15. this can only occur once every 45 seconds. Please consider supporting us by whitelisting us in your ad blocker! You can go Protector instead of Seer if you prefer it. ) As a side note, unlike most tanks, Jormungandr cannot jump into a Baron's ult to absorb it for his teamate like most supports. ( ( [god_id] => 12 This can only occur once every 15 seconds. ( If she's paired with someone like Xing Tian, you will die. a lot. [notes] => This is specifically Fenrir support. However you choose to play Jormungandr, The SMITEFire community will help you craft the best build for the S10 meta and your chosen game mode. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 20% of your Magical Power. ( 1. [url] => aphrodite Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities as Physical Damage. [display_name] => Ares 5 attacks/s decreasing while firing (min 2/s). [url] => artio Copyright 2019 SMITEFire | All Rights Reserved. Ymir build Damage (Solo) If you like Ymir damage (solo), you can refer this way. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. [god] => Array Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. ) ) [god_id] => 9 [url] => ares It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. Join the leading SMITE community.Create and share God Guides and Builds. Most auto attack assassins absolutely shred him if he's out of position. 1. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. He is not a Khepri or Aphro who sits by his team, Jorm is an in your face kind of god. If the target has over 2000 Health, your ability bonus damage scales up. ) Vote received! If the target has over 2000 Health, your ability bonus damage scales up. ) Cooldown - 120s. Ah Sobek, the true ADC. [god] => Array Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. This can only occur once every 20 seconds.